
4K UHDScrooge McDuck finds his hands full at home when nephews Huey, Dewey and Louie move to Duckburg. Joined by their loyal pals Launchpad McQuack, Gyro Gearloose and Mrs. Beakley, the DuckTales gang never fails to deliver a wealth of adventure. Get ready for a fortune of fun with DuckTales!

Scrooge McDuck (voice)

Huey Duck / Dewey Duck / Louie Duck (voice)

Launchpad McQuack (voice)

Duckworth / Burger Beagle / Bouncer Beagle (voice)

Bigtime Beagle / Baggy Beagle / Bubba the Caveduck (voice)

Gyro Gearloose / Flintheart Glomgold (voice)

Mrs. Bentina Beakley (voice)

Doofus Drake (voice)

Fenton Crackshell (voice)

Ma Beagle / Magica De Spell / Mrs. Featherby (voice)

Mrs. Crackshell (voice)

Donald Duck (voice)
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22mThe introduction of the series, as Donald Duck joins the Navy and sends Huey, Dewey, and Louie off to live with their uncle Scrooge McDuck. Meanwhile, a mysterious man named El Capitán busts the Beagle Boys out of jail in order for them to help him steal an awkward treasure map in Scrooge's possession.
22mAfter foiling the Beagle Boys, Scrooge and his nephews decipher the strange marking on the map, which leads to a sunken treasure ship in Ronguay. However, Flintheart Glomgold and El Capitán are out to stop them at every turn.
22mUpon finding out of the Valley of the Golden Suns, Scrooge begins an expedition to find the treasure therein, starting with finding the map that leads to it. First, he must get one half of the map from High Golden Sun Priest Joaquin Slowly.
22mThe nephews, Webby, and Mrs. Beakley find themselves joining Scrooge in his adventure as he looks for the second half of the treasure map in Antarctica.
22mScrooge develops gold fever as he and the gang make their way to the Valley of the Golden Suns, all the while pursued by El Capitán.
22mMagica DeSpell gets the Beagle Boys to help her steal the Number One Dime, disguising them as the nephews.
22mAn ancient Egyptian civilization abducts Donald so that he can host a spirit of a Pharaoh.
22mGyro's props for a science fiction television show accidentally launch the cast into space, and Launchpad becomes the hero when it is realized that he is the only real pilot on board.
22mGyro presents the McDuck household with a robot named Armstrong to do their work for them. However, the robot decides it would rather work for itself.
22mAfter the incident with Armstrong, Gyro builds giant human-operated robots for Glomgold, only to have them be stolen and operated by Ma Beagle and the Beagle Boys.
22mMagica's plot to steal the Number One Dime using her own shadow goes awry when her shadow develops a mind of its own.
22mScrooge and Glomgold race for mastership of Aladdin's genie.
22mScrooge turns a castle once owned by mad scientist into a hotel, but he doesn't believe that the place is haunted.
22mScrooge goes searching for a crown in the Himalayas, which is guarded by a snow beast. Loosely based on the Carl Barks story of the same name.
22mScrooge is framed for stealing a painting from Glomgold's art gallery and sent to Aquatraz.
22mThe Beagle Boys steal Gyro's handheld teleporter and use it to steal Scrooge's fortune.
22mGyro, tired of being looked upon as a "gadget man", invents a time machine and uses it to go back in time to the Middle Ages.
22mScrooge and Launchpad explore a land where dinosaurs still live, but the kids tag along against Scrooge's directions to the contrary.
22mAfter being fired by Scrooge, Launchpad is tricked by the Beagle Boys into performing a series of bank robberies disguised as movie scenes.
22mHaving a hard time at camp, Doofus accidentally finds a stolen alien crystal that grants him numerous super powers.
22mMrs. Beakley is abducted by Vikings and it is up to Scrooge and the others to rescue her.
22mA family debt causes Scrooge to lose his entire fortune, sending his entire family into the poorhouse.
22mScrooge and the boys track down a lost play by a famed playwright.
22mLaunchpad's family comes to visit while the Beagle Boys eye Scrooge's new jet so that they can use it to pilfer his Money Bin.
22mScrooge learns that a pearl he bought will grant him infinite wisdom once he takes it back to its homeland.
22mScrooge, the nephews, and Webby visit Scrooge's ancestral home in Scotland, only to be embroiled in a mystery surrounding Castle McDuck.
22mWhen going to Virginia for a Civil War reenactment, Launchpad encounters aged Confederate veterans who once served under his ancestor, who had lost a battle. Meanwhile, Doofus and the nephews learn that a businessman is exploiting the reenactments for financial gain. Launchpad works to avenge his family's honor by rallying the old veterans to a "rematch" of sorts against the reenactors.
22mScrooge and the boys head for Florida in search of the fabled Fountain of Youth.
22mScrooge and the boys discover that the games of an underground civilization are causing earthquakes directly under the Money Bin.
22mCirce, a sorceress from the past transports Scrooge and the boys back to time of Ancient Greece, where they meet up with Homer.
22mScrooge seeks to find out why his ships are disappearing in the Bermuda Triangle.
22mScrooge misuses an alien size-shifting device, and accidentally ends up shrinking himself, the boys, and Webby.
22mScrooge takes the kids to the Klondike, where he met an old flame, Glittering Goldie.
22mWebby helps trains a horse for the Kenducky Derby so the owner will have the money to raise it.
22mScrooge loses the new combination for his vault to a lemming.
22mScrooge and Glomgold compete in a contest where the winner, being the world's richest duck, becomes the sales broker for a new fruit from Macaroon that works like a flashlight. First, though, Scrooge must keep his fortune away from the Beagle Boys.
22mAs Scrooge tries to deliver his fortune to Macaroon, he experiences an interference in the form of a rogue submarine working for Glomgold.
22mAfter dumping his fortune under the sea, Scrooge, along with Launchpad, Gyro, and Doofus, submerges in order to get it out.
22mGlomgold and the Beagle Boys attempt to make sure Scrooge doesn't win the contest on his way to Macaroon.
22mThe Nephews, Webby, and Doofus attempt to earn a Junior Woodchuck badge in sailing while a sea monster is preying on Scrooge's shipping fleet.
22mAfter hearing about Launchpad's encounter with several Harpies, Scrooge heads to the Black Sea to seek out the legendary Golden Fleece.
22mScrooge and the boys go to Scrooge's oil wells to find out why they ran dry.
22mGyro invents a watch that allows anyone to move super fast. But the Beagle Boys want to use it so they can steal all of Scrooge's money.
22mSomething's attacking Scrooge's sheep and shearing off their wool, so Scrooge heads off for Australia to find out what's going on.
22mScrooge acquires a magical harp that can determine if someone was lying or not. However, Magica de Spell wants the harp for herself, and so does the harp's guardian.
22mAfter being fired by Scrooge, Launchpad enters the space program, and accidentally gets sent to Mars.
22mWhile experiencing a fever, Scrooge has an extended dream sequence parodying the fairy tale of Cinderella, with himself in the titular role.
22mLaunchpad finds himself masquerading as Bruno Von Beak, an agent for the Foreign Organization of World Larceny.
22mAfter finding a leprechaun, Scrooge is led to Ireland, where he believes that he'll find a vast fortune of gold.
22mAfter being fired by Scrooge, Duckworth and the boys are abducted by plant aliens and enslaved.
12mMagica uses a pair of magic mirrors to try to get Scrooge's Number One Dime. First part of double episode: Take Me Out of the Ballgame.
11mDuckworth coaches the Junior Woodchucks in a baseball game. Second part of double episode: Magica's Magic Mirror
22mMagica sends Scrooge into the future, where she has stolen his Number One Dime and taken over his company.
22mWhile accompanying Scrooge in his search for silver, Mrs. Beakley encounters a Tarzan-like character who used to be a boy she helped raise as a nanny.
22mScrooge and Launchpad reminisce on how they first met.
22mMagica tricks Gladstone Gander into stealing the Number One Dime for her, and as a result, he is then cursed with bad luck.
22mScrooge and the boys take a trip to visit an old friend of his, Count Roy. However, unknown to Scrooge, Roy's evil twin Ray rules Roy's kingdom with an iron fist.
22mScrooge makes a bet with Glomgold that he can make money off a blimp called the Hindentanic.
22mSeeking respect from other members of Duckburg's elite, Scrooge hunts down a mask he gave away
22mScrooge, the nephews, Doofus, and Duckworth are intimidated by a cloud that generates their worst fears, conjured by Magica.
22mScrooge becomes a victim of a potion that causes him to be obsessive with giving money away. It is up to his nephews to find an antidote before he stays a big spender forever.
22mScrooge tells the story of how his Number One Dime got his fortune started.
22mA hypnotist brainwashes Donald into giving her a remote control device for a submarine that's Scrooge's companies built for the navy.
22mDonald makes up a story about being a hero to the nephews. They stow away in the Navy and try to make him a hero. Meanwhile, The Phantom Blot has a spy infiltrating the Navy while he has Scrooge McDuck and Launchpad McQuack as prisoners on Cat Island after they go to investigate Scrooge's fishing fleet there.
22mScrooge finances a meeting house, which is then used by a group of horror movie-based monsters.
22mScrooge is romanced by a billionairess named Millionara Vanderbucks, but as the nephews and Webby find out, she only wants his money.
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